using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x13B2, 0x13B1 )]
	public class OrcishBow : Bow
	{
		public override int AosStrengthReq { get { return 80; } }
		public override int AosDexterityReq { get { return 80; } }

		public override int OldStrengthReq { get { return 80; } }
		public override int OldDexterityReq { get { return 80; } }

		[Constructable]
		public OrcishBow()
		{
			Hue = 0x497;

			Attributes.WeaponDamage = 25;

			WeaponAttributes.DurabilityBonus = 70;

			Name = "an orcish bow";
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			list.Add( 1060410, 70.ToString() ); // durability ~1_val~%
		}

		public OrcishBow( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}